HyperLaunch
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362 topics in this forum
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- 1 follower
- 3 replies
- 61 views
Hi everybody I'm new on this forum. I'v got a big problem with Winuae.ahk module. Please, tell me why I get this error and what does it mean? I cant edit specyfic settings HyperLaunch does not want to autoload game configurations Can anybody help me ? Thanks LUK
Last reply by Metalzoic, -
- 2 replies
- 187 views
I'm literally getting a migraine and pulling out my hair trying to find HyperLaunch HQ. I'm trying to follow a video installing Emulators and Roms to Hyperspin and I can't seem to find the HyperLaunch HQ the guy clicks in the video. I've searched the end of the Internet and no viable link or information to download HyperLaunch HQ. https://www.youtube.com/watch?t=100&v=UB2LNB_UhU8 That's the video I got from this website. He uses a different HyperLaunch.
Last reply by ankido, -
Taito Type X and Fades
by Guest- 1 follower
- 2 replies
- 84 views
Hello, I'm setting up Taito Type X in RocketLauncher and I'm facing somes problems with the fades. When fade in (the game start) there a "flash" and I can see the game's window (a really brief instant). I tried to fixe it with Exit Delay parameter but it has no effect. And when fade out (the game stop), the fade screen is not fullscreen. I can see my deskop behind, or the front-end. This is really annoying !!! Please help me
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- 2 replies
- 86 views
Hi, Today I updated mij rocket launcher with RocketLauncherUI but now i can't start rocketlauncher. Everytime when i start it i get an error. Error loading the DLL: D:\RocketLauncher\Module Extensions\RocketLauncher.dll I updated my test hyperspin set and get the same problem. Do someone know how i can fix this problem?
Last reply by Firelight, -
- 9 replies
- 92 views
I'm kind of a noob at this. I'm trying to make a launch module for Pinball Arcade, which lets me map the buttons on my X-Arcade to the UI and play controls in Pinball Arcade. Just run the EXE with some button remappings, that's all. (I know there's a more complex launcher out there which launches right into a table etc., but I'd rather stick with HyperLaunch rather than install and configure RocketLauncher, because everything else already works and I'm not trying to mess anything up here.) My script is currently: #IfWinActive ahk_exe PinballArcade.exe SendMode Play LControl::Enter 1::Enter 3::LShift 4::RShift 2::Backspace #IfWinActive RunWait, %Execut…
Last reply by Metalzoic, -
- 1 reply
- 59 views
So i lost my harddrive last month and it was setup with rocketlauncher and 3 systems, so wondering around the net,i found a nice download with 5 systems and also another download with taito type games , all of the other systems run just fine, and i added taito type system but cant seem to gettit to run, i really dont wanna update to rocket launcher as i only need to make taito type games run, so i wonder if someone can help. "taito type x2 is an invalid system name or taito.exe isnt supported yet '' thats the message i get when i try to launch a game . ;----------------------------------------------------------------------------------------------------------------…
Last reply by pinsanity, -
- 0 replies
- 56 views
I'm trying to get the Fusion emulator for Sega Genesis working. I can launch it just fine, but the problem is that the emulator has no way to remap the "exit" key to a different key. Since I'm using an X-Arcade on my cabinet, I need to be able to close the emulator when I tap a button, such as the pinball flipper (number 3 key on the keyboard). Can an AHK script be written for this one function? Everything else is fine, I just need a way to shut down the emulator on demand. I'm very new to all of this, I don't know if I have to go install RocketLaunch or if what I have already will work fine, or what. Thanks!
Last reply by Twoflower, -
- 1 follower
- 2 replies
- 162 views
I'm thinking of making the jump to RocketLaunch. What is the easiest way of doing this? The main reason i'm changing is i'm having trouble with the demul module & Hyperlaunch doesn't seem to have an updated module for the latest version of demul. Thanks in advance
Last reply by gigapig, -
- 0 replies
- 16 views
When launching Mame via Hyperlaunch and then exiting back to the Hyperspin menu, an annoying cmd window briefly pops up showing the message "Average Speed: 100% (3 seconds)" and then closes. If there are any errors logged, these will print as well. This doesn't happen when I launch without using Hyperlaunch and just started with Mame0162 and subsequent versions. I tried setting Winstate to hidden or minimized but this did not work. I even tried commenting out the relevant lines in the Mame source and recompiling and the "Average Speed" line still pops up! Any ideas?
Last reply by fletch777, -
- 1 follower
- 14 replies
- 120 views
Hey guys Im having some trouble with getting steam games to launch. I am using the steam app ID numbers per this article: https://support.steampowered.com/kb_article.php?ref=3729-WFJZ-4175 But every time I try to launch using this method it says "This is a folder and must point to a file instead." Anyone know how to fix this? Thanks for your time.
Last reply by uselessmidget, -
- 0 replies
- 12 views
My machine was working couple months ago. Upgraded it to Win7 Changed controllers Removed joy2key Removed xpadder Set HL to not use any 3rd party controller apps Try to launch a game from HS... I get the fade in screen and nothign else. have to force quite script. Try to launch game from HL after auditing games with logging set to Troubleshoot and fadeIn disabled i get a window that says... Call to undefined function shared.ahk function is RIni_getKeyValue This is totally new issue for me. I definately don't want to start over from scratch as it took me weeks to get everything working the way i wanted it. anyone have any ideas? What…
Last reply by kcorcoran, -
- 3 replies
- 835 views
어디 있지..없는데 뭘자꾸 찾으라는건지... 여기도 등업해달라고 글써야 하나. 내가 못찾은건가 찾아도 다운로드가 되질안네..
Last reply by lordvecchio, -
- 8 replies
- 122 views
This is the last thing I would like to get working before i stick this PC in my arcade i built But unfortunately im at absolute ground 0 with hyperpause. When i activate it EVERYTHING looks awful. I cant figure out where to put the background image and the placement of everything is completely off. Is there some sort of config file I could DL?
Last reply by hobohunter2316, -
- 6 replies
- 145 views
I am having the hardest time getting visual pin ball to open in hyperspin. Opens fine in the visual pinball program. I have searched these forums and tried all the suggestions. I was hoping somebody might be able to help me. Just let me know what info you need from me and I will get it. Thanks a lot
Last reply by rfancella, -
- 1 reply
- 49 views
Hi I am using the Desmume emulator through RocketLaucher but seem to be having an issue getting the size of the emulator to save properly so I can line it up correctly through a Bezel. I can get the settings to do with Window size, Always on Top, Rotation etc.. all to save upon emulator exit but the one setting I cannot get to work correctly is ScreenGap size. Whenever I start up the emulator through RocketLaucher the setting which I previously saved seems to get overwritten with ScreenGap=151 which appears to be coming from RocketLaucher itself somehow. I have tried turning full screen on/off, Bezel on/off but nothing seems to work. I tried running th…
Last reply by ninja2bceen, -
- 5 replies
- 52 views
Loading, fades, progress bar, that cool female voice, etc Does this exist? I have tried but I am at a loss as to how to pull the whole thing off in HyperLaunch HQ....... Thank you in advance! My HS Project:
Last reply by Rotgut, -
- 1 reply
- 90 views
ive had separate wheels for pc games and steam games, both using pc launcher and working perfectly fine with hyperlaunch I got rid of my steam wheel and added a few steam games that I wanted to keep to my pc games database and pc games.ini In my pc games.ini I have my path to steam defined and I have the game ids for all my steam games but when I try to launch one it says it cant find my SteamIDs.ini it never did this before with my steam games, I never even had a SteamIDs.ini, I don't understand why it needs this if I have everything right in my pc games.ini am I missing something in my pc games ini? is SteamIDs.ini necessary? and if so where can I find one?
Last reply by Metalzoic, -
rocket launch 1 2
by taken123- 1 follower
- 35 replies
- 969 views
Hey guys I want to know what you think about the new rocket launch ? Is it better and easier to use compared to hyperlaunch? And if so should i get it ?
Last reply by mcn4pth4, -
- 6 replies
- 82 views
I have all my emulators launching correctly using HyperLaunch.. but any PC based emulators i run (i.e. Taito-Type-X) seem to get minimised ater playing for about 3-5 minutes.. I presume its related to a key press combination getting pressed which is minimising / switching focus back to HyperSpin (as the roms are still running if it alt-tab)? Does anyone have any suggestions as to what key pressed might be causing this and how i can disable it? (At rough guess it seems to be related to a 1p and 2p combination of buttons as playing as 1p only seems to be fine). Here is my button config.. (but its also Mame default).
Last reply by connorsdad, -
- 6 replies
- 325 views
Everytime when i start game it says "unable to find hyperlaunch.exe" I searched everywhere but I didnt find it anyway. Can someone helps me? Thank you.
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- 9 replies
- 99 views
I have been working on converting the nestopia AHK file to cleanly enter and then exit the VirtuaNES emulator for hyper launch... I'll upload the AHK next.. but now it loads clean, need to hide the mouse cursor, it exits but the emu does not close and stays in a black window.. Any ideas? Screen picture is below... Sent from my iPad using Tapatalk
Last reply by jtslade, -
Para que sieve HyperLaunch?
by Guest caracol32- 2 replies
- 143 views
Buenas a todos, ando en la duda de para que sirve este programa!
Last reply by trukly, -
- 2 replies
- 70 views
I lost the ahk/module for the magnavox odyssey 2 emulator. Mess isnt working for me, also mess does not play some of the games as well or at all compared to o2em. Any help please?
Last reply by ninja2bceen, -
- 1 follower
- 5 replies
- 174 views
Hi Everyone, I am working on Atari Jaguar using Virtual Jaguar. For whatever reason, every time I load a rom, the screen constantly flickers, to resolve the issue I would like to create a black screen, which will take over for the time of the flickering, similar to the extra screen setting in HLHQ for exiting. Has anyone written anything like this. I do not know much about AHK, but I pieced this together. Gui, Color, black Gui, Show, x0 y0 w%A_ScreenWidth% h%A_ScreenHeight% WinActive () Sleep, 2000 It doesn't work so I am going to guess something isn't right. I am also having a similar issue on Project64, but it shows the rom in 1/4 screen, then flashe…
Last reply by nintenjo, -
- 0 replies
- 34 views
I know this has been talked to death, but... I still haven seen a definite answer I've seen a few vids showing the use of xpadder and startup script to map the hyperspin controller to a joystick, but when I use my P1 joystick and buttons to replace the defult controls it works once off but then I can't exit out of the rom using the exit/back button. Need to use a keyboard l. It's like once the rom starts it takes over the joystick and doesn't have the main controls mapped! I'm starting to think I need a seperate control board plugged in a seperate usb Making it in total 3 jamma boards plugged in (if I had 2players setup Similar to how we have all seen a Xbox 360 co…
Last reply by benzarcade,
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